NFL · Arcade
Gridiron
Real NFL players, your playbook. Draw your own plays, call them in the huddle, and run them yourself.
Your team
Opponent
Kansas City Chiefs
OFF 73 · DEF 71- QBPatrick Mahomes71ACC 67ARM 80SPD 67
- RBIsiah Pacheco72SPD 91ELU 59HND 65
- WRRashee Rice78SPD 83RTE 84HND 68ELU 73
- WRXavier Worthy81SPD 99RTE 81HND 71ELU 64
- TETravis Kelce64HND 61RTE 60SPD 76ELU 64
- DLChris Jones69RSH 74SPD 54TKL 63
- LBNick Bolton67TKL 65COV 64SPD 78RSH 67
- CBTrent McDuffie74COV 69SPD 87BAL 66
- CBJaylen Watson72COV 69SPD 83BAL 65
- SBryan Cook73COV 62TKL 88SPD 85BAL 63
Philadelphia Eagles
OFF 75 · DEF 75You play every offensive snap. Their offense is simulated between your drives, weighted by their offense against your defense.
Rosters are each team's 2025 headline starters. Ratings come from 2025 league data (nflverse: combine, PFR advanced stats, Next Gen Stats, season stats): each skill is the player's percentile at his position, and speed is his combine 40. Rosters won't reflect every trade or injury.
Rules of the game
You run every offensive snap. Call a play in the huddle, then tap the field or press Space to snap. On a pass, tap a receiver (or press 1-4) to throw. The light on each receiver shows how open he is: green, yellow, red. Whoever has the ball is yours to steer. Hold and drag toward where you want to go, or use the arrow keys.
Designing plays
Pick a player on the chalkboard and tap the field to drop route waypoints. Drag a dot to change where he lines up. Run plays need a ball carrier with a running lane. Plays save in your browser, and the share code moves a play to a friend's playbook.
Ratings from real stats
Each team fields its ten headline starters from the 2025 season, and every rating comes from what that player actually did. Speed is his combine 40-yard dash. A quarterback's accuracy comes from completion percentage over expected and on-target rate, and his arm from how far downfield he throws. Receivers are rated on separation, catch rate, drops, and yards after catch. Backs are rated on broken tackles, yards after contact, and rushing yards over expected. Pass rushers are rated on pressures and sacks per game. Defensive backs are rated on yards per target and passer rating allowed, and everyone on defense on missed-tackle rate. Each number is a percentile at the position, pulled toward average when the sample is small. The opponent's drives are simulated as a single result, weighted by its offense against your defense.